49 Unique Guild Members
14 Level 100 characters
401 Website/Forum Members
0 Posts in 24 hours
0 Posts in 7 days
84313 Total Posts
Nelthilta is the last poster
49 Unique Guild Members
14 Level 100 characters
401 Website/Forum Members
0 Posts in 24 hours
0 Posts in 7 days
84313 Total Posts
Nelthilta is the last poster

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New patch is up!

Udyr - The Animal Spirit
Tiger Stance:

* Activation - Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage)
* Persistent Effect - Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit

Turtle Stance:

* Activation - Udyr gains a temporary shield that absorbs damage.
* Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt

Bear Stance:

* Activation - Udyr gains a large movement speed increase for a short duration.
* Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.

Phoenix Stance:

* Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
* Persistent Effect - Every third attack, Udyr engulfs enemies in front him in flame.
Monkey's Agility (Passive) - Entering a stance grants Udyr a temporary buff that increases his attack speed and dodge chance by 10%. This effect can stack.


Alistar

* Triumphant Roar's Cooldown is no longer reduced by some spells - e.g. Poison Trail, Cannon Barrage, etc.


Amumu

* Fixed a bug with Bandage Toss which caused it to deal too much damage
* Tantrum Damage reduced to 75/100/125/150/175 from 100/120/140/160/180


Anivia

* Glacial Storm Slow Duration reduced to 2.5 from 3
* Fixed a bug with Rebirth where some abilities caused the Cooldown to reset infinitely


Ashe

* Enchanted Crystal Arrow Damage reduced to 250/425/600 from 300/500/700
* Enchanted Crystal Arrow Max Stun Duration reduced to 3.5 from 4.5
* Enchanted Crystal Arrow Slow Duration to 3.5 modified from 3/4/5


Blitzcrank

* Updated Recommended Items


Cho'Gath

* Vorpal Spikes Ability Power Ratio reduced to .2 from .25
* Feral Scream Ability Power Ratio reduced to .7 from .75
* Rupture Cast Range reduced to 950 from 1000


Corki

* Phosphorous Bomb Blind Duration reduced to 3 from 4
* Valkyrie Cast Range reduced to 900 from 1000


Fiddlesticks

* Drain no longer begins channeling if the target is shielded


Gangplank

* Cannon Barrage Slow % reduced to 40/50/60 from 40/55/70
* Cannon Barrage Damage reduced to 140/200/260 from 160/220/280
* Grog Soaked Blade: Healing reduction effect increased to 65% from 50%
* Grog Soaked Blade: Duration increased from 8 to 10 seconds


Jax

* Leap Strike Cooldown reduced to 17/14/11/8/5 from 21/17/13/9/5
* Empower Cleave % increased to 60 from 50
* Empower’s duration to power up reduced to 3 from 4
* Updated Empower’s damage per second values to 25/35/45/55/65 from 20/25/30/35/40
* Ability positions were modified: Leap Strike is now Q, Empower is now W


Judicator

* Holy Fervor (Reworked Passive) - When Kayle kills an enemy champion or an allied champion dies near her, she goes into a state of Holy Fervor, increasing her attack speed by 25%. This effect can stack 4 times.
* Reckoning's additional damage while Holy Fervor is active now accounts for damage dealt from AP.
* Increased attack speed per level from 1.5 to 1.65.
* Intervention cooldown increased to 90/75/60 from 75/60/45
* Intervention duration decreased to 3/4/5 seconds from 4/5/6


Karthus

* Lay Waste Ability Power ratio increased to .25/.5 from .2/.4


Kassadin

* Force Pulse Ability Power Ratio reduced to .8 from 1


Katarina

* Killer Instincts: Bouncing Blade healing reduction effect increased to 65% from 60%
* Killer Instincts: Bouncing Blade healing reduction effect duration increased to 10 seconds from 8


Malphite

* Ground Slam Mana Cost increased to 60/70/80/90/100 from 60/65/70/75/80
* Ground Slam Attack Speed Reduction modified to 30/35/40/45/50 from 20/30/40/50/60
* Reduced Malphite's base Armor from to 3 from 17
* Increased Malphites base Armor per Level to 3.75 from 3


Morgana

* Soul Shackles no longer stuns if the buff is cleansed
* Soul Shackles Stun Duration reduced to 1.5/2/2.5 from 2/2.5/3
* Soul Shackles Cooldown increased to 100 from 90


Ryze

* New Passive: Arcane Mastery - After casting a spell all other spells have their Cooldown reduced by 1.5 seconds
* Overload base Damage changed to 70/105/140/175/210 from 60/110/160/210/260
* Overload AP Ratio reduced to .45 from .8
* Overload gains additional damage from 10% of Ryze's maximum Mana as opposed to 12% of his current Mana.
* Overload Cooldown reduced to 11/10/9/8/7 from 16/14/12/10/8
* Overload Mana Cost reduced to 50/65/80/95/110 from 60/90/120/150/180
* Rune Prison duration reduced to .8/1.2/1.6/2/2.4 from 1/1.5/2/2.5/3
* Rune Prison Mana Cost reduced to 80/95/110/125/140 from 80/100/120/140/160
* Rune Prison Cooldown reduced to 14 from 16
* Spell Flux has a new implementation - now a regular skill
o Spell Flux bounces a static 5 times between minions, enemy champions, and Ryze
o Spell Flux damage is 50/70/90/110/130
o Spell Flux AP ratio is .33
o Spell Flux applies a stacking -15 Magic Resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds
o Spell Flux Cooldown is a static 9 seconds
o Spell Flux Mana Cost is 60/80/100/120/140
o Spell Flux range is 700
o Spell Flux missile speed drastically increased
* New Ultimate: Desperate Power
o Desperate Power is a self targeted instant cast buff that lasts 8 seconds
o Desperate Power gives Ryze 60/100/140 additional AP and grants all of his spells 65% AoE damage
o Desperate Power has 60/50/40 second Cooldown
o Desperate Power costs 0 Mana.


Shaco

* Jack in the Box Magic Resist increased to 100 from 50


Sivir

* Spiral Blade now deals 10% reduced damage with each target hit (40% minimum).
* Spiral Blade base Damage increased to 75/125/175/225/275 from 75/100/125/150/175
* Spell Shield Duration reduced to 3 seconds from 8 seconds
* Spell Shield Cooldown reduced to 28/24/20/16/12 from 55/45/35/25/15
* Spell Shield restores 150 mana on successful spell block
* Ricochet damage reduction on bounce decreased to 22% from 25%


Soraka

* Astral Blessing now heals the target for 80/135/190/255/300 instantly (still gives an Armor buff for the duration)
* Astral Blessing Mana Cost modified to 80/100/120/140/160 from 60/90/120/150/180
* Health per level reduced to 67 from 70
* Starcall Magic Resist reduction per stack reduced to 8 from 10


Teemo

* Bantam Trap is no longer affected by Volley, Missile Barrage, and Sow the Wind
* Bantam Trap Poison Duration reduced to 4 from 5
* Fixed a bug where several spells would show a particle as they passed over Bantam Trap
* Blinding Dart Ability Power Ratio reduced to .8 from 1
* Blinding Dart Blind Duration reduced to 1.6/2.2/2.8/3.4/4 from 1.5/2.25/3/3.75/4.5
* New Passive, Camouflage: if Teemo stands still for 6 seconds without taking damage, he becomes stealthed.


Tristana

* Explosive shot’s passive component no longer deactivates when on cooldown
* Explosive Shot's Healing reduction effect increased to 65% from 50%.


Tryndamere

* Bloodlust now activates on critical strikes as well as kills
* Bloodlust now provides 4 Attack Damage and 2/3/4/5/6% Critical Damage per stack
* Bloodlust maximum stacks increased to 10 from 8
* Bloodlust Cooldown reduced to 10 from 30/25/20/15/10
* Bloodlust Heal reduced to 10/20/30/40/50 per stack from 90 + 30/45/60/75/90 per stack
* Each time you gain Bloodlust for the first time, you gain 3 stacks instead of 1
* Bloodlust Ability Power ratio increased to 1.5 from 1
* Fixed a bug with Mocking Shout that caused the tooltip to show no Health cost
* Spinning Slash Range reduced to 650 from 1150
* Spinning Slash Damage changed to 80/115/150/185/220 + 50% of Tryndamere's Attack Damage from 110/165/220/275/330
* Spinning Slash Health Cost reduced to 40/50/60/70/80 from 30/60/90/120/150
* Spinning Slash’s Cooldown is now reduced by 2 seconds each time you critically strike
* Undying Rage Duration reduced to 6 from 7
* Undying Rage Cooldown reduced to 120/100/80 from 160/120/80
* Reduced number of Bloodlusts gained on activating Undying Rage to 3/5/7 from 3/6/9
* If Tryndamere is below 5% health when Undying Rage ends, it will heal him to 5%
* Battle Fury now increases Tryndamere's Critical Chance by 0.3/0.4/0.5% per 1% Health he is missing


Twisted Fate

* Destiny Duration reduced to 4/5/6 from 4/6/8


Twitch

* Added listing as an Assassin, removed listing as a Fighter


Zilean

* Time Bomb no longer detonates if the buff is cleansed


Summoner Spells

* Flash Range reduced to 450 from 1000
* Flash Cooldown reduced to 3 minutes from 6
* Flash now pops incoming projectiles when used
* Fortify now gives you 7 bonus damage to minions while off cooldown
* Fortify no longer does splash damage, but will do splash damage when improved by the corresponding mastery
* Teleport can now be canceled
* Mystical Vision (Clairvoyance Talent) now properly adjust Clairvoyance cooldown
* Willpower (Cleanse Talent) no longer affects Clairvoyance cooldown
* Mender's Faith (Heal Talent) changed to 30 second Cooldown reduction on Heal from + 10 x lvl HP
* Cleanse provides 2 seconds of debuff immunity after cast


Items

* New Item - Quicksilver Sash
o Combine: Negatron Cloak + 900g
o Stats: 50 Magic Resistance
o Active Ability: Clears all negative debuffs from the owner. 150 second cooldown
* New Item - Sword of the Occult
o Combine: Longsword + 750g
o Stats: 10 damage
o UNIQUE Passive: You champion receives a stacking buff on every champion kill (2 for a kill, 1 for an assist). Each stack gives +2 Damage and 2% Critical Damage. This effect can stack 20 times; your champion loses a third of their stacks if they die. At 20 stacks your champion's Movement Speed is increased by 15%
* New Item - Leviathan
o Combine: Ruby Crystal + 600g
o Stats: 215 Health
o UNIQUE Passive: You champion receives a stacking buff on every champion kill (2 for a kill, 1 for an assist). Each stack gives +37.5 Health. This effect can stack 20 times; your champion loses a third of their stacks if they die. At 20 stacks your champion takes 15% reduced damage.
* Changed Item - Mejai's Soulstealer
o Combine: Amplifying Tome + 1000g
o Stats: 20 AP
o UNIQUE Passive: You champion receives a stacking buff on every champion kill (2 for a kill, 1 for an assist). Each stack gives +8 Ability Power. This effect can stack 20 times; your champion loses a third of their stacks if they die. At 20 stacks your champion gains 10% Cooldown reduction and will regain 200 Health and Mana on kills and assists.
* Aegis of the Legion Magic Resist Aura reduced to 25 from 40
* Aegis of the Legion Armor Aura reduced to 25 from 35
* Aegis of the Legion Damage Aura increased to 10 from 8
* Aegis of the Legion Health increased to 300 from 285
* Amplifying Tome: Updated the 'builds into' information to reflect item recipe changes
* Catalyst the Protector Passive Health Restore on Level Up reduced to 300 from 425
* Catalyst the Protector Passive Mana Restore on Level Up reduced to 250 from 325
* Catalyst the Protector Health reduced to 325 from 400
* Deathfire Grasp (new item): Mid Tier Ability Power / Mana Regeneration item with Cooldown Reduction and an active spell that deals damage based on the target's health
* Executioner's Calling Lifesteal increased to 18% from 15% and increased the duration of Executioner's Mark to 12 seconds from 8 seconds
* Executioner's Mark healing reduction increased to 65% from 40% and it now deals 4 damage per second
* Haunting Guise (new item): Low Tier Health / Mana Regeneration Item with Cooldown Reduction and Magic Penetration
* Mercury Treads’s tooltip has been updated with a more clear description
* Madred's Bloodrazor Attack Damage reduced to 35 from 40
* Madred's Bloodrazor % Health Damage increased to 3% from 2.5%
* Madred's Razors is now UNIQUE
* Sword of the Divine (new item): Low Tier Attack Speed Item with a damage proc every 4 hits and an activated spell that grants Armor Penetration and Dodge Piercing
* Sapphire Crystal: Updated the 'builds into' information to reflect item recipe changes
* Sight Ward Cast Range increased to 600 from 300
* Sorcerer's Shoes Magic Penetration increased to 20 from 15
* Vampiric Scepter: Updated the 'builds into' information to include Executioner's Calling
* Vision Ward Cast Range increased to 600 from 300
* Void Staff is now UNIQUE

General

* There is a preliminary version of Death Recap implemented in this build.
* Brush on Summoner's Rift has been redesigned. Brush on the winter map has been left as the old version for community comparison.
* Gold while dead has been re-enabled
* Ambient gold gain on Summoner's Rift Summer and Winter dropped to 6.5 per 5 from 7 per 5
* Ambient gold gain on Twisted Treeline dropped to 8.5 per 5 from 9 per 5
* Fixed an issue in the tutorial where the store had no collision boundaries


Minions

* Melee minions gain 2 additional Armor every 3 minutes
* Melee minions gain .5 addition Magic Resistance every 3 minutes
* Melee minion gold on death increased to 22 from 20 on Summoner's Rifts and to 26 from 24 on Twisted Treeline
* Caster minions gain .5 additional Armor every 3 minutes
* Caster minions gain 2 additional Magic Resistance every 3 minutes
* Caster minion gold on death increased to 16 from 14 on Summoner's Rifts and to 19 from 17 on Twisted Treeline
* Cannon minions gain 2 additional Armor every 3 minutes
* Cannon minions gain 2 additional Magic Resistance every 3 minutes
* Cannon minion gold on death increased to 27 from 25 on Summoner's Rifts and to 32 from 30 on Twisted Treeline
* Super minion gold on death increased to 27 from 25 on Summoner's Rifts and to 32 from 30 on Twisted Treeline


Towers

* All tower ranges increased to 750 from 700
* Tower target acquisition is now faster
* Tower base Health reduced to 1200 from 1400
* Fixed a bug that was granting turrets an additional bonus 50 Armor and Magic Resistance
* Reduced backdooring defenses to 150 Armor/Magic Resistance from 200 Armor/Magic Resistance
* Damage scaling per hit increased to 15% from 10%
* Damage scaling max cap increased to 175% from 155%
* Damage scaling cap when switching targets increased to 130% from 125%
* Turret Armor and Magic Resistance decay rate reduced to 2 per 60 seconds from 3 per 60 seconds


Baron Nashor

* Reduced Global Gold to 300 from 400
* Moved Local Experience to Global Experience
* Reduced Total Global Experience to 900 from 1200
* Exalted with Baron Nashor is no longer given to dead players
* Exalted with Baron Nashor is no longer absorbed by Black Shield
* Exalted with Baron Nashor bonus Damage / Ability Power reduced by 5 for the first 35 minutes (so it is around 10-60)
* Reduced Health Regen % per 5 to 3 from 3.5
* Reduced Mana Regen per 5 to 15 from 17.5
* Fixed several exploits with killing Nashor from out of range

Last edited by VeigarTheHorrible; Today at 01:54 AM.


--
Quote
Ryze

* New Passive: Arcane Mastery - After casting a spell all other spells have their Cooldown reduced by 1.5 seconds
* Overload base Damage changed to 70/105/140/175/210 from 60/110/160/210/260
* Overload AP Ratio reduced to .45 from .8
* Overload gains additional damage from 10% of Ryze's maximum Mana as opposed to 12% of his current Mana.
* Overload Cooldown reduced to 11/10/9/8/7 from 16/14/12/10/8
* Overload Mana Cost reduced to 50/65/80/95/110 from 60/90/120/150/180
* Rune Prison duration reduced to .8/1.2/1.6/2/2.4 from 1/1.5/2/2.5/3
* Rune Prison Mana Cost reduced to 80/95/110/125/140 from 80/100/120/140/160
* Rune Prison Cooldown reduced to 14 from 16
* Spell Flux has a new implementation - now a regular skill
o Spell Flux bounces a static 5 times between minions, enemy champions, and Ryze
o Spell Flux damage is 50/70/90/110/130
o Spell Flux AP ratio is .33
o Spell Flux applies a stacking -15 Magic Resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds
o Spell Flux Cooldown is a static 9 seconds
o Spell Flux Mana Cost is 60/80/100/120/140
o Spell Flux range is 700
o Spell Flux missile speed drastically increased
* New Ultimate: Desperate Power
o Desperate Power is a self targeted instant cast buff that lasts 8 seconds
o Desperate Power gives Ryze 60/100/140 additional AP and grants all of his spells 65% AoE damage
o Desperate Power has 60/50/40 second Cooldown
o Desperate Power costs 0 Mana.


Maybe he wont be fucking useless anymore.


--
Quote by Ismael


Maybe he wont be fucking useless anymore.


I love that it takes you THIS long to admit Ryze is useless.

Like I said on day one.


--
Quote by Lamyra
Quote by Ismael


Maybe he wont be fucking useless anymore.


I love that it takes you THIS long to admit Ryze is useless.

Like I said on day one.



Troll troll troll bait bait bait.

A good player can do really well with him (like me)

Most people just suck dick because they can't fucking time his ult (like you)

This game caters to people who suck (like you)


--
Quote by Ismael

Troll troll troll bait bait bait.

A good player can do really well with him (like me)

Most people just suck dick because they can't fucking time his ult (like you)

This game caters to people who suck (like you)


So you're saying he's bad. I know we heard it somewhere before. And I remember the person who said it getting shit for saying it.

If I could only remember who it was...


--
Quote by Lamyra
Quote by Ismael

Troll troll troll bait bait bait.

A good player can do really well with him (like me)

Most people just suck dick because they can't fucking time his ult (like you)

This game caters to people who suck (like you)


So you're saying he's bad. I know we heard it somewhere before. And I remember the person who said it getting shit for saying it.

If I could only remember who it was...


Maybe that's because the people you were talking to respected you enough to think you were a good player.

Brb going 20-0 with Ryze again.


--
Quote by Ismael

Maybe he wont be fucking useless anymore.


Quote by Ismael

Brb going 20-0 with Ryze again.


--
Quote by Lamyra
Quote by Ismael

Maybe he wont be fucking useless anymore.


Quote by Ismael

Brb going 20-0 with Ryze again.



Quote by Ismael

Troll troll troll bait bait bait.


--
Quote by Ismael
Quote by Lamyra
Quote by Ismael

Maybe he wont be fucking useless anymore.


Quote by Ismael

Brb going 20-0 with Ryze again.



Quote by Ismael

Troll troll troll bait bait bait.

Quote
A good player can do really well with him (like me)


Quote
This game caters to people who suck (like you)




--
shit just got fucking R E A L





ps delgo


--
Delgo.

Also, how does Udyr's passive bonuses work? Am I assuming those passives are always on and when he switches a stance he starts using the activation portion of the stance?


--
Quote by Itsnot
Delgo.

Also, how does Udyr's passive bonuses work? Am I assuming those passives are always on and when he switches a stance he starts using the activation portion of the stance?



I'm guessing it can stack a maximum of 4 times.

So you basically go Q,W,E,R or whatever stance you actually want last to gets its full bonus.


--
Quote
Delgo.


Is Ryze paranormal, extraterrestrial or alien?


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What about supernormal?


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Virr does it ever get tiring riding Ismael's dick for so long or do you just have an unprecedented amount of stamina?


--
Quote by Lamyra
Virr does it ever get tiring riding Ismael's dick for so long or do you just have an unprecedented amount of stamina?


At some point you'll realize that is ok to be wrong every once in a while.

When that day comes, the world will end.


--
Quote by Lamyra
Virr does it ever get tiring riding Ismael's dick for so long or do you just have an unprecedented amount of stamina?


Owned


--


--


--
Quote by Itsnot



Whoa ho ho Virr is above average.


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