Urgot has the following
Damage 48 (+3.6 / per level)
Health 437 (+89 / per level)
Mana 220 (+55 / per level)
Move Speed 310
Armor 15 (+3.3 / per level)Spell Block 30 (+0 / per level)
Health Regen 1.1 (+0.12 / per level)
Mana Regen 1.5 (+0.13 / per level)
Urgot is innately meant to be played as a semi tanky ranged AD carry.
Cosidering his passive:
Zaun-Touched Bolt Augmenter - Urgot's basic attacks reduce his targets' damage by
15% for 2.5 seconds.
Lane him with Soraka and
Astral Blessing - Soraka blesses a friendly unit, restoring health and increasing Armor for a short time.
Soraka blesses a friendly target, restoring 70/140/210/280/350 (+0.45) Health and granting them
25/50/75/100/125 bonus Armor for 5 seconds.
Cost
80/110/140/170/200 Mana
Range
750
Rush a Frozen Heart
+99 Armor +500 Mana UNIQUE Passive: +20% Cooldown Reduction UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 20%.
Urgot Boots, FH by say level 7 Will have the following
Health: 437 + (89*7)= 1060
Armor: 15 (base) + Soraka Level 4 heal 100 + 99 FH + (7*3.3)= 237.3 Armor
Considering the following:
Stacking armorEdit
Every point of armor requires a unit to take 1% more of its maximum health in physical damage to be killed. This is called
"effective health."
Example: A unit with 60 armor has 60% of its maximum health in its effective health, so if the unit has 1000 maximum health, it will take 1600 physical damage to kill it.
What this means: by definition, armor does not have diminishing returns, because each point increases physical durability by 1% whether the unit has 10 armor or 1000 armor.
Note: Unlike health, increasing armor also makes healing more effective because it takes more effort to remove the unit's health than it does to restore it.
So in effect before we consider a couple of things here, urgot has
1060 health, which with all of the above buffs considered with no runes is 2512.2 health points of damage required to kill.
Now lets assume that in the span of fight thanks to frozen hearts passive, any AD bottom is effectively dealing 25% less dmg.
Adding another 25% worth of effective health, but lets pretend this unit deals some magic dmg and urgot is at 0, so lets say FH only adds 15% worth of effective health:
Urgot is now 2889.03.
AND VERY LAST, BUT NOT LEAST AT ALL.
Urgots passive which reduces ALL DAMAGE DEALT BY THE TARGET By 15%!
So at 2889.03 Effectively health, Urgot gains 15% more! Since his passive is applied FIRST.
3323 Points of Effective health!!!
And the added bonus.
Terror Capacitor - Urgot charges up his capacitor to gain a shield. While the shield is active, Urgot gains slowing attacks.
Urgot charges up his terror capacitor to gain a shield that absorbs 80/140/200/260/320 (+0.8) damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 20/25/30/35/40%.
Cost
55/60/65/70/75 Mana
Range
Say level 8 Urgot so shield at 140 health.
3463 PHYSICAL damage points required to kill.