49 Unique Guild Members 14 Level 100 characters 401 Website/Forum Members 0 Posts in 24 hours 0 Posts in 7 days 84313 Total Posts Nelthilta is the last poster
49 Unique Guild Members 14 Level 100 characters 401 Website/Forum Members 0 Posts in 24 hours 0 Posts in 7 days 84313 Total Posts Nelthilta is the last poster
Iron Man [Passive] 20% of the damage dealt from abilities is converted into a temporary shield. Maximum shield strength is 150/300/450 health. The shield decays by 5/10/15 per second.
***Important Note - His passive ranks up at levels 7 and 13, and currently Smite is considered an ability, so it increases his shield!***
Mace of Spades [Q] Costs: 30/35/40/45/50 health On next hit, Mordekaiser swings his mace with such force that it echoes out striking up to 3 additional nearby targets, dealing his attack damage plus 20/40/60/80/100 bonus damage.
If target is alone, the bonus damage is doubled. Cooldown: 8/7/6/5/4 seconds
Creeping Death [W] Costs: 26/32/38/44/50 health Unleashes a swarm of metal shards to protect an ally, increasing armor and magic resistance by 10/15/20/25/30 and dealing 16/32/48/64/80 (0.1 additional damage per Ability Power) damage per second to enemies in the cloud. Cooldown: 20 seconds
Siphon of Destruction [E] Costs: 20/30/40/50/60 health Mordekaiser sends out metal spikes in a cone in front of him, dealing 65/110/155/200/245 (0.4 additional damager per Ability Power) magic damage.
For each unit hit, Mordekaiser's shield is reinforced by an additional 8/12/16/20/24 units. Cooldown: 6 seconds
Children of the Grave [Ultimate] Costs: 0 health Curses an enemy champion for 12 seconds, stealing 2.5/3/3.5% (unkown additional percent per Ability Power) life per second.
If the target dies while under the effect of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds unable to attack. During this time, Mordekaiser gains half of thei ability power, attack damage, and health. Cooldown: 120/105/90 seconds
***Important Note - This ability DOES NOT delay respawn times!***
Heres my quick overview on Mordekaiser, WARNING; this brings ill news for those who were looking forward to this hero. His Q ability is fairly weak when it comes to dealing damage, the bonus damage is decent for farming as a Q/E combo allows for farming reasonably well, but the damage on heroes is negligable, and the cleave affect is ~300 yard cone which makes getting the enemy alone for the double damage is somewhat tough, and even then its still weak. His W ability is terrible, the armor and MR is decent but the damage is non-existent, does nothing in terms of damage, only use really is throwing this on yourself or an ally for the defensive mechanics. His E ability is again, decent for farming, terrible for killing heroes, the bonus mechanic makes sustaining his shield reasonably easier, the range of it is not that amazing, same size as Annie's Incinerate. Finally, his R is fairly good, used on the right hero makes him exceedingly hard hitting or tankish depending on who you kill, and its a great ability too for killing off those lucky get away heroes. Overall, the concept of this hero is good, however as stated above the numbers are mostly mediocre and are in dire need of some tweaking, not to mention he needs either a short stun or a slow as chasing is nearly impossible.
Also, double IP weekend, if you get an IP boost it's actually FOUR TIMES the IP! FUCK WOOO
Iron Man [Passive] 20% of the damage dealt from abilities is converted into a temporary shield. Maximum shield strength is 150/300/450 health. The shield decays by 5/10/15 per second.
***Important Note - His passive ranks up at levels 7 and 13, and currently Smite is considered an ability, so it increases his shield!***
Mace of Spades [Q] Costs: 30/35/40/45/50 health On next hit, Mordekaiser swings his mace with such force that it echoes out striking up to 3 additional nearby targets, dealing his attack damage plus 20/40/60/80/100 bonus damage.
If target is alone, the bonus damage is doubled. Cooldown: 8/7/6/5/4 seconds
Creeping Death [W] Costs: 26/32/38/44/50 health Unleashes a swarm of metal shards to protect an ally, increasing armor and magic resistance by 10/15/20/25/30 and dealing 16/32/48/64/80 (0.1 additional damage per Ability Power) damage per second to enemies in the cloud. Cooldown: 20 seconds
Siphon of Destruction [E] Costs: 20/30/40/50/60 health Mordekaiser sends out metal spikes in a cone in front of him, dealing 65/110/155/200/245 (0.4 additional damager per Ability Power) magic damage.
For each unit hit, Mordekaiser's shield is reinforced by an additional 8/12/16/20/24 units. Cooldown: 6 seconds
Children of the Grave [Ultimate] Costs: 0 health Curses an enemy champion for 12 seconds, stealing 2.5/3/3.5% (unkown additional percent per Ability Power) life per second.
If the target dies while under the effect of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds unable to attack. During this time, Mordekaiser gains half of thei ability power, attack damage, and health. Cooldown: 120/105/90 seconds
***Important Note - This ability DOES NOT delay respawn times!***
Heres my quick overview on Mordekaiser, WARNING; this brings ill news for those who were looking forward to this hero. His Q ability is fairly weak when it comes to dealing damage, the bonus damage is decent for farming as a Q/E combo allows for farming reasonably well, but the damage on heroes is negligable, and the cleave affect is ~300 yard cone which makes getting the enemy alone for the double damage is somewhat tough, and even then its still weak. His W ability is terrible, the armor and MR is decent but the damage is non-existent, does nothing in terms of damage, only use really is throwing this on yourself or an ally for the defensive mechanics. His E ability is again, decent for farming, terrible for killing heroes, the bonus mechanic makes sustaining his shield reasonably easier, the range of it is not that amazing, same size as Annie's Incinerate. Finally, his R is fairly good, used on the right hero makes him exceedingly hard hitting or tankish depending on who you kill, and its a great ability too for killing off those lucky get away heroes. Overall, the concept of this hero is good, however as stated above the numbers are mostly mediocre and are in dire need of some tweaking, not to mention he needs either a short stun or a slow as chasing is nearly impossible.
Also, double IP weekend, if you get an IP boost it's actually FOUR TIMES the IP! FUCK WOOO
AD seems to be the way, then focus (with your ult) on a melee carry on the other team, kill him while your ult is on him, and profit.
I guess on the test realm you can use the soul as a pet, not sure if this is being taken out. I think that would be cool, kind of like a morphling ult, but you have to kill the hero to get the pet.